Simple Squad Marker Changelog

Newest version at the top, oldest at the bottom.

Version 1.0.8

2026-04-12

  • Added explicit dependencies for REA Core and ColorPicker for Simple Squad Marker.
  • Updated marker settings flow under the REA settings section, including marker color selection support.

Version 1.0.5

2026-04-05

No description provided on workshop.

Version 1.0.4

2026-04-05

uncon = no new markers & dead = remove marker

Version 1.0.3

2026-04-04

changed maxDistance from 100.0 to 500.0 & color to UIColors.CONTRAST_COLOR

Version 1.0.2

2026-04-02

  • Marker display: Squad pings no longer show distance in meters. You still see the icon and the sender’s name.
  • Cooldown: If you try to place a ping while it is still on cooldown, a brief on-screen notice appears so you know the action is temporarily blocked.

Version 1.0.1

2026-04-02

Squad markers / pings

  • When you place a marker, your character briefly points instead of the marker appearing instantly.
  • There’s a short no-shoot window while placing, so it feels deliberate and avoids double triggers.
  • The marker is placed after a short delay, so it lines up better with the full pointing pose.
  • A cooldown after a ping reduces accidental spam.
  • Aiming near your own marker still removes it quickly, without the full point animation.

Radio / voice

  • Placing a ping plays the familiar “show location” radio line from the base game.
  • In multiplayer, nearby players can hear that radio call when the scenario supports it (similar to other in-world radio barks).

Version 1.0.0

2026-04-02

No description provided on workshop.